Ray Dream Designer Gallery - Illustrations I

The following are examples of Ray Dream Designer being used to create illustrations and logos.


Fred's First Computer Lesson (29K JPG)

You can download the actual RDD Scene fredsles.sit.hqx (21K Mac StuffIt! document)

Added 4/17/95


Cover for Game Pro Magazine - June 1994 (120K JPG)

Mitch found that Ray Dream Designer providers better and faster results than airbrush (his previous speciality). Speed is of paramount importance to him as a self-employed illustrator. He also found Ray Dream Designer to be easy to earn and easy to experiment with, another important concern as he faces customer deadlines daily.


Ptero City (89K JPG)

Compatibility with other graphics applications was important for this editorial illustrator. This ill appeared in the Brazilian MacWorld Magazine, July 1994 issue.

The artist wrapped scanned files around simple 3D shapes, a process called "texture mapping" to create the effect he desired.


Gorgeous Mosaic (139K JPG)


Andy Lackow Logo (124K JPG)

Andy always uses the GBuffer to create mask, distance, and object index channels to save him time in post-processing in Adobe Photoshop. Andy likes the fact that Ray Dream Designer automatically handles light effects. He's happy to let Designer calculate colors and shading based on the lights he sets up in his scene.


Futures Transj (91K JPG)


Flying (92K JPG)


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RD Gallery - Illustrations I / David Ramirez / dram@netcom.com / 8 July 1997