Ray Dream Gallery
New Submissions

The following are recently submitted examples of images created with Ray Dream Studio/3D/Designer.

If you have an image, model, or scene you would like to submit for publication on these pages please read the Submission Guidelines.


Featured Artists

 


Monster
(133K JPG)

"This image is a frame from a six minute animation I have just about finished. I still need to do the soundtrack. The title of the animation is "Edensong" . The background is from Bryce, of course. The basic skull was one of my first shots at using the mesh form modeler that came with Studio 5."

Two other works by Mr. Miller are featured in the Forum: Post Bioform Fantasy and Outnumber but not Outmatched

Submitted 7/7/98


CI Mobile
(123K JPG)
Battle Scene
(183K JPG)

"I recieved a degree in Industrial Design at the University of the Arts in Phladelphia, PA. As a digital illustrator I specialize in Photoshop, and recently been experimenting with 3D. This car was actually his first project using Ray Dream Designer 4.0. Thomas Bryan is a friend and talented Bryce illustrator who created the background."

Submitted 5/18/98


Cyber DJ
(149K JPG)

"I am a beginner in the computer world as you can probably tell from my picture. I've only been doing 3D renderings for about 6-7 months and I can not get enough of it. I have been painting for a few years and it is quite refreshing to step into the world of 3D. This same image won me a state placement in the regional UIL art contest."

Submitted 5/11/98


Outer Limits
(54K JPG)

"I'm actually only 12 and I've just started so I'm not that good. I enjoy the program, the only problem for me is that it's pretty complicated. I thought I was going to die when I tried tutorial, so I just kind of fooled around I guess. I still can't figure out how to make curvy lines the Free Form Modeler. I somehow managed to make a couple of cool pics. I like making my own scenes. However, I still can't make an animation! But that's probably only because I'm only 12. I guess, all in all, it's an awesome program. I thought you people might enjoy a picture made by a younger artist, so I did one. I still can't understand how people can make such good pictures, I just totally sorta stink. But, somehow, I'll learn. Enjoy my picture."

Submitted 5/6/98


Volksglobatron 1
(77K JPG)

"I was born at small town in Central Java, Indonesia, called Sragen. Of course I'm a Javanese. I studied design at the Indonesia Institute of Arts (ISI-Yogyakarta), Yogyakarta majoring in Visual Communication Design... In my country computer peripheral is very very expensive, so i'm very luck to have my little machine. I'm a true fan of Ray Dream Studio, and I have been using it since version 3.0. It,s very amazing 3d software for it's price. Now i'm working in Jakarta, Indonesia as web and multimedia designer."

Submitted 3/16/98

 


Greek Bath
(57K JPG)
Washup
(80K JPG)
Patrol
(34K JPG)

"I started playing around with 3D graphics and animation about a year ago. I had been doing video editing as a hobby for quite some time and I used RayDream Studio to create 3D text and flying logo animations. But since RDS is capable of much more than just video titling, I decided to try my hand at something more challenging..."

Submitted 2/23/98 Posted 4/20/98


War Tank

German Tanks
(94K JPG)

German Tanks around Stalingrad in WWII

Submitted 9/4/97 Posted 4/20/98


Mountain Queen

Mountain Queen
(96K JPG)

"I am currently only a 3d hobbiest. I have always enjoyed computer graphics but ever since I bought myself a copy of Ray Dream Designer 4 my wife has not been able to get me away from the computer. Since I placed my site on the internet I have been meeting many othe computer artists. My main goal with my artwork is simply to created works that you all (the audience) will enjoy. I also am always seeking critiques and ideas to help better improve my art work."

Submitted 9/4/97 Posted 4/20/98


Midnight Vistor
Midnight Visitor
(122K JPG)
Squid
(87K JPG)

"I have always been facinated with computer-generated art and 3D computer artwork in particular. I bought Ray Dream Designer 4 (I have since upgraded to Ray Dream Studio 5) and fell in love with it immediately. For some reason I wanted to model an insect as one of my first projects."

"Midnight Visitor: I fail to remember why I chose a cockroach (although it's very probable I saw a few during the deep nights I spent working with Ray Dream, a theory reinforced by the title of the piece) but found it a daunting task. This is actually the very first 3D model I ever made (aside from the stone castle that was part of the Ray Dream tutorial) and in retrospect it was one of the best ways to learn in depth all of the intricacies of Ray Dream. The biggest problem I encountered with this model was designing a texture that was sufficiently "roach-like". After much trial and error and still no texture that I was happy with, I looked up "cockroach" on the internet and found a picture of the American Roach. I took a small sample of the texture and tiled it as a texture map. To my delight, it worked perfectly. This model was created entirely in Ray Dream Designer with no postprocessing done at all. My thanks to Metacreations for developing a tool that can put so much power and ease of use into the hands of a simple hobbyist like myself."

"Squid: This image required very simple modeling and only took about 45 minutes to create (the shader is a stock cellular function tweaked to give it a more organic look). I used the scene wizard for the underwater lighting and changed the gradient background to a dark blue fading to black to simulate water. While my main interest is organic modeling, I have to say that after seeing the awesome work of Aaron Begley I feel like giving up! He really shows what this software is capable of."

Submitted 4/29/98 Updated 7/02/98


Precarious Position
(98K JPG)

"I have always been able to draw and paint. But when I finally bought a decent computer I began to dabble in computer-generated images. I've been teaching myself for about 6 months or so. I've mainly used Bryce 3D and just recently bought Ray Dream 3D in the past few weeks. This is my second image created with the application. I really like the way the program handles shader creation as well as its 3D painting ability. I have noticed that it does not render quite as crisply as Bryce 3D, but it ends up creating a more realistic image overall."

"Precarious Position: I created the image to see what all could be done with Ray Dream. Particularly, I wanted to create an old, worn wall with stains and such and I wanted a lamp to create some nice light and dark areas in the image. The damage-spots on the wall are shaders applied with the 3D paint brush. Hopefully I created an image that is realistic looking enough that it reminds someone of a dingey hotel room they once might have stayed in"

Submitted 4/27/98


PumpkinKing

Ruptana

Dantes Tower

Pumpkin King
(132K JPG)
Ruptana
(169K JPG)
Dante's Tower
(69K JPG)

"These pieces where created as interior art for my band's, RUPTURA, next CD project. The CD deals with the Divine Comedy by Dante. The tower described in the book obviously wouldn't be metallic since it was written hundreds of years ago, but i thought I would give it a slightly Giger-esque look"

"Pumpkin King: is from Tim Burton's Nightmare Before Christmas. That movie made a huge impact on my life . I love everything he's ever done, especially with Danny Elfman. I thought I would create this as a homage. I can almost hear you say, "Nice pic Vinny, but you forgot to turn off Jack's shadow-casting or move the moon further back". But I assure you that it was done on purpose to add the look of a miniature claymation type set, although I also realize technicaly it wasn't clay armitures that were used."

Submitted 4/14/98


Narwhale
Narwhale
(33K JPG)
Dark Depths *
(74K JPG)
ModelModel is Available

"I became interested in 3-D model many years ago and have used many different modelling programs as new tools became available in my limited price range."

"Narwhale: referring to Prof. Aronnax's suggesting that the unknown sea monster was a giant narwhale. I'd loved the Walt Disney movie 20000 Leagues Under the Sea and found the Nautilus in the movie particularly intriguing with its resemblance to some unnamed sea creature

The model was begun in RayDream 4 and completed in RayDream Studio 5. Well into the construction of the model I found a source for a blueprint, but originally I relied on video frames grabbed with Snappy to determine the details and proportions of the submarine. I used CorelDraw 4 in conjunction with Micrografx Picture Publisher as an initial design tool, importing shapes into RayDream and feeding back screenshots for comparison with the Corel diagrams. I used CAD-3D, an ancient Atari ST program with an Atari emulator to build some of the primitives because RayDream gave them a more organic appearance than I wanted. 3D light effects were used for the rendering."

A more detailed description of Mr. Crisafulli's creation of the Nautilus model is available as a PDF file, click here (148K)

* - Additional lighting and textures on Dark Depths done by David Ramirez

Submitted 3/8/98 Updated 6/15/98


Red Fruit
Red Fruit
(186K JPG)

"When I was working in a publicity agency I wanted to broaden my horizons and started making illustrations in Adobe Dimensions instead of Illustrator. Soon that horizon also became to narrow. The computer-look and the limited realism made me buy the very cheap Ray Dream 3."

"When I took a first look at the program I went nuts. I thought I never could master it. The rather odd interface with menubars in every window, the numerous bugs (better save before double-clicking a light) and off course the classical adjustment to working in the 3 dimensions gave me nightmares. A half year later I managed to make a Zippo lighter and a pudding (a rendered one) and from then on I saw the possibilities of the modeler and the strength of the shader combinations."

"Raytracing was more addicting to me than the best games. Finally I could simulate reality without being confronted with my own limits. Not that I wasn't a good illustrator, but you never can control a line or a stroke with a pencil a 100 percent. Pencils do not have undo-buttons and making 2 or more variations on a half-finished aquarel is not possible."

"Also a raytraced-image is sharper and without human influence of others than the artist. A scanned image doesn't match 100 percent the painting or the photograph. Not in colours and not in sharpness. So I finally controlled the image till the point of printing. And even when my work is printed I stand next to the control-unit. Raytracing gives me the ultimate control."

"Also my shaders and backgrounds are most of the time home-made in Adobe Photoshop. If I had a 3d-scanner I would consider myself a digital painter, but now I love the struggle with the modeler and I look at everything with the modeler in the back of my head. I even promote Ray Dream to others to prove that I can make the things they can't in Ray Dream. So, in fact, it's a part of my life."

"Usually I do a bit of postprocessing in Photoshop, but this image has none. Most work was in the shaders and in the positioning. The lights are red and yellow and put in a way that they reflect in the surface. For people that doesn't ubnderstand this I explain it by e-mail. It's like goniometrics with a vertical line that splits a corner in half and so on."

"An Interesting Detail: The image was refused by the client because of the computer-look (there are very strange people on this planet) so I had to send it through Painter for a real kitchy artist-effect..."

Submitted 3/31/98


Future Motorbike
Future Motorbike
(158K JPG)

Submitted 3/30/98


Electric Chasm

Desolate 1

Electric Chasm
(171K JPG)
Desolate 1
(257K JPG)

Submitted 3/16/98 Updated 4/10/98


Tugboat
Kansas City 1932
Oregon Trail
Harbor Tug
(131K JPG)
Kansas City 1932
(138K JPG)
Oregon Trail
(75K JPG)
Mat Moon

Power Lunch

Mataro Moon
(97K JPG)
Power Lunch
(77K JPG)

"My background: Lifelong interest in photography & illustration. Never got involved in 3D art 'professionally'; but have done all my own illustration work for magic products I manufacture & market in my own business under the company name 'Magic by Price'."

"I've been working with ray-tracing, & fractal graphics for years, as a side interest. Recently I purchased Ray Dream Designer 4.0, then almost immediately upgraded to RDS 5 when I learned it would include a mesh form modeller. Last weekend I sprang for the 4-elements extension... These products are my first experience with commercial Ray tracing packages."

"Harbor Tug: I used a flatbed scanner to copy the cross sections for my Harbor Tug's hull from an old Model Ship Builder magazine (March/April 1985) and traced them in Corel Draw. I then imported them into RDS to get the basic hull design. All the rest was done in RDS. I found that the compound curves of a ship take a lot of 'tweaking' to model effectively. In fact, I ended up building the hull in two halves (from stern to mid-section and then mid-section to bow), then sleeved the two halves together & exported the file as a .DXF model. When I imported the file back into RDS, I used the default settings for smoothing and specified that all 3D faces be grouped as a single object (a quick way to acheive a Boolean 'Join'). I worked with it after that in the mesh-form modeller. I sure learned a lot from this project, I hope to apply it on more ambitious ship models in the future."

"Kansas City 1932: is the result of my experimenting with the glow channel in RDS. The window shades, the silhouette, the neon sign, the street lights, all used a variety of glow channel techniques."

Submitted 1/31/98 Updated 3/1/98

 


Activation Chamber

New Arrival

Robot Factory

Activation Chamber
(167K JPG)
New Arrival
(76K JPG)
Robot Factory
(127K JPG)

"I am a graphic designer with a heavy background in illustration. I am fortunate to have found a job which allows me to move back & forth between Macintosh based graphics and traditional sketching and marker rendering. My interest in 3D artwork is an outgrowth of the kind of artwork I did traditionally which was highly realistic illustrations in acrylics and oils."

"Activation Chamber: is loosely inspired by Isaac Asimov's robot novels. Mr. Asimov would no doubt be amused by my depiction of all the fuss needed just to turn one of them on."

"New Arrival: The background for New Arrival was created first as a Photoshop painting. I then brought it into my Ray Dream scene as a background picture behind the ships I had created as sort of a stage backdrop to the action. This saved me having to create all that stuff as objects in the scene."

"Robot Factory: The concept for Robot Factory was in the back of my head for a long time. I had originally thought of doing something like it in acrylics or oils. I just liked the idea of a laboratory cluttered with antiquated devices but actually accomplishing something very high-tech. No programs like "Poser" were used to create the robot. It was completely built from scratch."

Submitted 1/15/98 Updated 3/1/98


Flower

Flower (104K JPG)

"I am a graduate student in Computer Art at the Savannah College of Art and Design, Savannah. GA. Most of my works represent the elements of nature and time passage. The Flower is the result from a combination between the realistic and surrealistic approach. The most challenging part when dealing with the organic objects is to maintain its natural characteristic such as shapes, lines. color and textures. As an artist I am not just responsible to maintain these elements but, at the same time I am trying to transform these elements based on my individual style and interpretation."

Submitted 8/28/97 Posted 1/19/98




 

Mech
Warrior Bug

Tech

Mech (64K JPG)

ModelModel is Available

Warrior Bug (69K JPG)

ModelModel is Available

Tech (45K JPG)

 

 

Slaughter
Space Battle

Slaughter (162K JPG)
Space Battle (112K JPG)

" I first got started in 3D graphics about a year ago. My first product was Ray Dream Designer 4.0. I have now moved up to Ray Dream Studio 5.0. I am a true fan of Ray Dream, and think it is the best modeler for its price. This pic that you see is of three mechs attack four of the bugs from the movie Starship Troopers. I modeled the bugs and mechs in Ray Dream Studio 5 and made all the textures in Adobe Photoshop 4.0. This pic is soon to be a very long animation but it will take some time."

Submitted 12/27/97


Chase

Nest

Chase (105K JPG)
Nest (158K JPG)

"Because I set up the Ray Dream User's Forum several years ago, and since I have been using the Ray Dream product since version 2.0, many people have made the assumption that I am a Studio/Designer guru of some sort. Unfortunately this isn't true. I struggle with the free-form modeller and haven't the courage to face version 5's Mesh Modeller quite yet. However I find the shader editor to be amazingly powerful."

"I'm very pleased at the high quality of submissions I receive for this gallery. After much prodding I've accepted the fact I shouldn't ask anyone else to do something I'm not willing to do. Therefore here are two pieces I've recently completed. I think the Babylon 5 influence in cleared visible."

"I am a Web engineer by trade but I have been fascinated by 3D art for years. I originally got involved with Ray Dream in 1993 when they first introduced an affortable 3D program. At the time the least expensive package was around US$800. Ray Dream Inc. broke the pricing barrier by changing the price of Ray Dream Designer 2.0 to US$199. I fortunately had access to what were then top of the line color Macintosh machines. I was quickly hooked and started living two shifts. One 9 to 5 at my job, and then a second beginning at 5 working with Designer."

"A few years later, with the explosion of the Web, I noticed that Ray Dream Inc. did not have a web site. I spoke with them and was told that it would be sometime before they were ready to develop a web site. I saw a need for a place that people to display their images and ideas. So was born the Ray Dream User's Forum."

Submitted 1/1/98


Shiphead

Street

Impact

Shiphead (100k JPG)
Street (156k JPG)
Impact (109k JPG)

Hook

Girl

Punk
Hook (85k JPG)
Girl (70k JPG)
Punk (56k JPG)

 

"I studied art and costume design for the stage at Cabrillo College in Santa Cruz. I have been doing Pen and Ink for twenty years. I studied engineering at Roosevelt University here in Chicago after I got out of the service. There, I started using Autocad in 3d and I've really enjoyed it. When RayDream became available at such a low price, it was incredible putting my art skills and engineering skills together. I currently work at a company that makes lab testing equipment in R&D.; I am working on by own web site, and am interested in graphics in variety of areas."

"With Shiphead, I was going for a Myst kind of look."

"I was making Street for fun, and I thought of adding Tinkerbell which led to ... Hook."

"Impact tester is a real piece of equipment sold from the company I work at. I did the origanal documentation and since I had it, I modeled the piece of equipment in 3d and rendered it in RayDream."

"I made [Girl] using Poser 2. All of the patterns I scanned in corel draw from a book of Victorian Patterns. Depth of field really adds to the picture."

Submitted 12/17/97 Updated 1/11/98


Globe

Altar

Guitar

 Globe (104K JPG)
Altar (55K JPG)
Guitar (96K JPG)

"I'm a senior at Salem High School in Virginia Beach, VA. I got into 3d art a year ago when a friend gave me a copy of a demo of Soft FX, and I messed around with that until I got enough money to buy Ray Dream Designer. "Altar" was the first thing I ever did, and "Globe" was the second. "

Submitted 11/14/97 Updated 6/2/98


Eye In the Sky

Reef

F14

Eye In the Sky (112K JPG)

Reef (93K JPG)
F14 (59K JPEG)

 

Eye In the Sky
"This particular scene has 3 cloud layers and the only light is the sunlight available in 4E which is in a setting posistion. I also added a tad of fog also from 4E. I rendered with the RayTracer using best oversampling and maximum ray trace of 25. I created the planes texture in paintshop pro. The actual shader is a bit complex using the same shader in several channels along with a few other components. The plane itself was a model that came with RDS5 and was not created by me. I only tweaked the canopy for a smooth unedged look. The scene took about 7 minutes to render and has the glowing aura filter on to get the effect of the glowing intake of the turbines which were painted with a paintshape that used red in its glow channel mixed with a gradient. Over 600,000 light rays were traced in this rendering with a total of eleven objects and 1 light source. Ambient light was set to 60% and colored a light red."

Reef
"This image took some time to render as it involves a large plane primitive with a water shader applied to it. The shader has refraction, reflection and transparency values. It has the 4E wave component in the bumpchannel with perturbation and interference enabled with 2 interactinc waves. I rendered with the RayTracer with maximum AntiAiliasing and rendered light through transparency. I am overall pleased with this image. I like the contrast provided by the setting which is the scenes only light source. Ambient light is set to 0%. I used only one cloud layer. The sun is a pale chick yellow with a mild red halo. The reef was made by generating a landscape in 4E using the Smooth Mountains option. I created a complex shader that uses 3 procedurals in the color and bumpchannels."

Submitted 10/11/97 Updated 3/2/98


Black Anemone

Bryce Ship

Black Anemone (71K JPG)
Bryce Ship (54K JPG)

"I have been exploring the infinite possibilities with this medium and Ray Dream 5 has gone beyond the solar system. The attached image is made using simple circles in the tutorial where cross sections are used to create an anemone. Shape numbering created the variations in form and then I mapped one of my original paintings (a four by six foot canvas of poison frogs) onto the 3D model of the anemone. I am trying to learn the program in stages. I have explored and created an exploding frog, and have also exported several of my RayDReam images to KPT Bryce for use in a 3D landscape."

"I am completing my masters in Painting and Printmaking and Graphic Design from VCU and my thesis is about how I am using the electronic arena to bring my paintings into digital form using RayDream Studio 5 and KPT Bryce and photoshop."

 

Submitted 11/14/97 Updated 3/1/98


Nautulis

Prawn

Nautulis (140K JPG)
Prawn (94K JPG)

Paravespula Vulgaris

Spooky Scary Hallway

Paravespula Vulgaris
(61K JPG)
Spooky Scary Hallway
(39K JPG)

"I was just looking through the gallery and thought I'd send a couple of images I did in both my spare time and at work. I was watching a lot of Nova's and nature shows about sea-creatures, and I really wanted to get those cool shapes in an illustration. (isn't nature wonderful?) At the time I was also in a severe anti "reflective-sphere-on-a-checkerboard" mode. I was so tired of things looking clean and perfect, I had to do something a little less sterile."

"Anyway, the Prawn and the Nautulis's are a couple of illustrations that came out of that time in my life. (also makes me hungry for seafood!)"

Paravespula Vulgaris (Wasp)
"I built this model the opening night of "Starship Troopers". I came home all hyped up on adrenaline, and 'Non-Drouzy Sudifed'; The model pretty much built itself. I'm happy to say that the mesh was created entirely in RDS5's Mesh Form Modeler, and (unlike a lot of my other pieces) I didn't do and 2d bitmap editing to the image. Hooray for soft shadows!"

Submitted 7/1/97 Updated 3/1/98


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New Submissions / David Ramirez / dram@best.com / 25 July 1998