The following are examples of Ray Dream Designer being used to create photorealistic scene both real and imagined.
For both Flame and Hallway I imported Illustrator files into Macromodel and imported the resulting dfx models into Designer where they were shaded and rendered. I used KPT and Xaos plug-ins in FD Painter and Photoshop to generate some of the Designer shader textures and also to add textures to the images after they were rendered. Flame was rendered 3 times with different colored lights and the 3 images were composited using distorto and cloner brushes set at varying levels of opacity in Painter. Flame was done as part of a "discussion" on totalitatianism and fascism on a local provider I'm on.
Dolphin Dance is modeled and rendered wholely in Ray Dream Designer with no other postprocessing. The chrome dolphins consist of four basic parts; body, snout, eyes, and dorsal fin. Other fins are scaled/stretched versions of the dorsal. Body and fins were produced in the scaling envelope along a curved extrusion path with symmetry in one direction. For the surface, wavy line was extruded along a wavy path in both x and z dimensions. It has a blue glass-like transparent texture with strong lighting directly above it to give the white/blue turbulent look. Blue fog was used to add murkiness and fall-off.
You can download the actual RDD Scene
3DolphinScene.sit.hqx (66K Mac StuffIt! document)
This image is one of seven images created for a self-promotional brochure for this design firm in Nice, France. According to the principal of the firm, mastery of 3D illustration has significantly enhanced the firm's reputation and brought it new business.
ROM purchased Ray Dream Design for it's easy-to-use interface and the value it provides them at an affortable price.